

I'm no longer reacting to radar blips rather than bobbing coal scuttle helmets. Ah! Playing on 'expert' difficulty eliminates those surprise-spoiling enemy markers on the HUD map. Personally, I reckon the German habit of leaving explosive barrels around their factories and bases was a major factor in their defeat. Others claim it was the failure to coup de grace the British Expeditionary Force at Dunkirk. Some say the biggest Axis blunder of the war was the delayed start of Operation Barbarossa. War-Correspondent-Turned-Warrior should have been a Brit. Given the focus on The Warsaw Uprising, it's a shame we didn't get a Polish protagonist rather than yet another American. In the French and German levels however, architecture and flora can feel a tad generic. Polish venues - especially the cathedral that linchpins several missions - look great. I hope there's no more of that sort of thing. Gosh, that torpedo slinging section was god-awful. An accurately modelled MG 42 reload animation! Have a Flare Path flair point CI. When it comes to material penetration, Enemy Front's bullet simulation leaves a lot to be desired, but the game does model dispersal fairly convincingly.
#ENEMY FRONT ACHIEVEMENTS FULL#
Next time you blunder into a room full of hostiles, and, in a panic, unload an entire SMG clip from the hip, don't be surprised if your slugs hit everything but their intended targets. Halfway through and I've yet to encounter any exasperating time limits, obstructive comrades or stereotypically feeble females. I wonder if Little Jacob will show up at some point. Should I admit to enjoying the Sniper Elite-style slo-mo bullet sequences or pretend to find them utterly distasteful? If I need directions I'll consult the map, thank you. The 'GO THIS WAY!' arrow that's always hovering somewhere on the screen is an intelligence-mocking mosquito. There are massive gaps in our perimeter patrols, we've got open ammo boxes scattered all over the place, and that Opel Blitz with the dodgy handbrake - the one full of explosives - is still parked up there on the hill.”

”So, Heinz, what was it you wanted to see me about?” “Please don't take this the wrong way Sir, but I've got some concerns about base security. An extra difficulty tier wouldn't have gone amiss. I was wondering if/when I'd get my paws on one of these. The Polish-made Błyskawica sub machinegun. Fascists dress in black and go around telling people what to do, whereas. Schmeisser loaded? Digits poised over LMB and screenshot key? Let's slo-mo room breach!

Let me at them Mr Cutscene Director! Let me at them! Bravo, City Interactive, bravo! That section in the makeshift field hospital was as powerful as it was unexpected. I promise I'll keep my distance in future. You were expecting me to obey the on-screen prompt and Panzerfaust you from afar, not gallop up to you exposing flaws in your rudimentary AI. Apologies Herr Panzer, I've confused you. A little more grenade use together with some Brothers in Arms-style flanking might have made for tenser firefights, but usually there's enough lead flying and bodies bustling, to keep your gun barrel hot and your pulse pounding. Look at him preparing to lob that potato masher. Fail to bash the appropriate counter-attack key quickly or enthusiastically enough and it's 'Gute nacht, Wien'. At close quarters enemies may attempt to wrestle you to the ground or slay you with melee weapons. Stealth is a perfectly viable tactic in many of the missions, but there's no real incentive (beyond Steam achievements) to hug shadows and trust cold steel. I'm going to attempt to clear this next section of the Norwegian heavy water plant with a super-discreet Welrod pistol, a knife, and a pocketful of pebbles. Time to give my faithful MP 40/Kar98K combo a rest. On normal difficulty I'm perishing pretty regularly, but I miss the sense of vulnerability that comes from moving around with a tiny slither of life left. #3103. I'd like to have seen regenerating health as an option rather than a standard feature.
#ENEMY FRONT ACHIEVEMENTS PLUS#
Strong notes of the original Call of Duty and the original Medal of Honor, plus zesty hints of Sniper Elite and Return to Castle Wolfenstein. That local connection probably explains the unusually sensitive storytelling and excellent voice performances in the Polish chapters.

City Interactive is staffed by Varsovians. A WW2 FPS campaign that devotes half its missions to the 1944 Warsaw Uprising and studiously ignores historical honey-pots like Normandy, Arnhem, and Stalingrad? How bally refreshing. Player-protagonist Robert Hawkins has the personality of a sandbag, but better a bland hero than an irritating one. I'm not sure I should be feeling quite this gleeful. #2038. I've just hacked a man to death with his own entrenching tool. During the 11 hours I've spent with this CryEngined WW2 shooter so far, I've had 4671 separate thoughts.
